Downloads
Every download is a single self-contained executable — no .NET install, no separate data folder. On first launch the client unpacks its orbital-element data next to your user settings.
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What's in a build
- The complete solar system — 8 planets, 400+ moons, 10,000+ asteroids, 1,700+ comets, positioned from real MPC/JPL orbital elements
- Embedded data — the orbital-element JSON rides inside the executable and is mirrored to your user folder on first run
- Compiled missions — the fleet's flight plans solve through the N-body course compiler at boot and replay in real time
- No runtime dependencies — the .NET runtime and the Godot engine are packed into the one file
System requirements
- Graphics: a GPU with working Vulkan drivers (the client renders through Godot's Forward+ pipeline)
- OS: Windows 10/11 (x64 or arm64), a recent Linux distribution (x64 or arm64), or macOS 11+
- Disk: ~300 MB unpacked, plus a small per-user data folder created on first launch
Want to build from source instead? The home page has the developer quick start.